Depending on your choice, several scenarios can happen. Persuasion is a civil skill in Divinity: Original Sin II. I’ve heard of 22. That will increase the attitude to with 25 (5 each point in persuasion) to all companions. Persuasion can be nice to have later on in the game. In my game, Fane has Persuasion=1, Intelligence=35. They have unique conversation Tags and have their own Class and equipment. When I convinced him I ran back to ship and maxed my persuasion attribute and persuasion talent. i was just doing a max xp run with maliex's guide. ago. Because you also have to chose the correct option. Players who want to perfect a Rogue build should pick a Starting Class as a template to mold into their ideal stealth fighter. Once the fight starts use T . Iry Sep 18, 2017 @ 2:57am. Persuasion is great to bypass some fight. 0. 0 (buy-sell at base value), a character only needs a Persuasion(CHA) of +10 to hit that limit (with 100 Attitude). They shouldn't have attached stats to those statements at all as far as I am concerned. Business, Economics, and Finance. Put MAX persuasion on your character. To do this you need a human character (thrifty +1 bartering) that ate Garvan's head with the mask of the shapeshifter (trade secrets +1 bartering) the Captain's Jaunty hat from act 1 (+2 bartering) Justinia's Favor (gloves from act 2, +1 bartering), a belt and. Lucky charm doesn't stack across characters. Because Persuasion checks are sometimes made on animals as well as humans. But it does not need to be your main character, it can be any member of your party. While DOS2 having the more fun class building and. So 2h characters (2h strength, spear, staff) can get extra critical multiplier making scoundrel even higher damage. Go over to the right above the lava stream before battle commences. Max Fin and then Wits, get Huntsman to 2 at level 4 for Tact. Sebille has 42 Finesse. Attitude influences how an NPC perceives you and affects the cost of trading with them. Same applies to their weapon types. you sir, are my hero of the day. e) Maximizing the outcome from the soul containers in crazy Trompdoys cave (I will create a post about this later) So, here is how it's done (you need to focus a. At late act1 you will need thievery 2 (right when you're about to escape fort joy). You need X points in Persuasion to pass. Both have 1 Persuasion. After that it's pretty average, typically giving you below level loot. ===== ABBREVIATIONS AND MAP LINK : WP = waypoint. But, X can be lowered by having a high stat in the relevant attribute. There are however mods such as this (for Bartering skill and attitude), that enable exactly what you're asking about. Sometimes it's worth it to invest in a vendor by giving them enough gold to get 100 attitude (usually like 1200gp). You need committed teammates for completing the campaign. I'll just be talking to an NPC and suddenly I have to make a check. #3. Cloak, and Dagger) become perfect for magic users who need a bit of flexible melee options as well. A detailed guide based around a spreadsheet listing all things available to do in Fort Joy up until leaving the Fort itself, and a couple accompanying videos to clarify some non-obvious details. All characters begin with a basic 10 points in each attribute. Drop the nessecary points to get your spells. Max Fin and then Wits, get Huntsman to 2 at level 4 for Tact. Plus they heal when disarming poison traps. Some persuasion options will Always succeed; some are tagged. DOS2 Help I'm playing the game for the first time and I am on tactician mode and having a fun but challenging go of it, but I worry that if I don't murder every possible NPC I'll be missing out on exp that would bump me up a. #3. And don't overthink it. Need to loot everything on my character with Lucky Charm, now to add the shit I want to sell to my 'wares' then transfer them all to the character with the best Bartering. Find the possessed girl near the harbor in Arx Outskirts. Sebile acts as trader/thief while Lohse is going out doing combat, since 2 Lonewolves is just too OP, full physical crossbow, could be Ifan, but I like Sebile story quest more. Eventually, it couldn't be pushed further and we said our goodbyes, raced for divinity, saw Dallis ruining everything and went to Arx where our party members realized that we'd need to team up and finish. Builds like Occult Flame wielder bc its magic damages its respective armor. However, as there is no other Ring with that stat. Once he is freed, he will attack you unless a character has Pet Pal. Persuasion also rises attitude with NPCs and thus affects the prices of merchants slightly, but not as much as Bartering skill. The game does track this value over more than 1 transaction with the vendor changes appearing to scale up to max. It also adds attitude to the people. For each guy, you run around all the npcs, and steal. Yes, they are valuable, but their amount in your equipment increases rapidly. DOS2 side quest checklist + a detailed map of all start locations!Ha, wow, it would've never occurred to me to pull them into the paladins to dumpster the scarecrows. 930,000. a genrous offer. This is a fresh. Because in that particular case, the experience is basically nonexistent. Joined: Jul 2014. It requires a threshold of 6. If you are too lazy to run 4 full characters, I would recommend running 1-2 Lone Wolves. Stacking as high as you can on one character is beneficial, especially if you have a room full of little containers. So your damage is 100 + 20* (100*0. Sebille has 42 Finesse. This maximum can be further be augmented. Otherwise you'll have a larger chance to fail. Talk to her/the demon and learn that she no longer knows her name. Divinity: Original Sin 2 > General Discussions > Topic Details. But it does not need to be your main character, it can be any member of your party. Racial abilities suit certain races to certain social skill roles. Joined: Sep 2017. It is also where you will encounter a merchant by the name of Zaleskar. burning the midnight oil. Then. Or if you do the "Window of Opportunity" quest, but you don't want to fight the high level magisters on your own, you need 4-5 persuasion in order to convince Hannag to help you. She joined me after I did so. If I should hang on to it, what level do people usually fight the Djinn at for best exp return. Act two: 50%. This is a fresh. This is on tactician. It felt bad, terrible in fact, so we decided to go back and do EVERYTHING we could before we'd come back and finish this part of the story. use cloak and dagger to jump that person behind Tannag. Is Persuasion necessary at all on anyone? Like, will I miss any quests or loot if I do - or lose significant amount of XP? I guess that depends how the situation. Initially, If your companion goes missing, you can find them back at their recruiting point, or they sit a bit east of Amadia's Sanctuary at the beach (next to. This mod makes major improvements to a number of lesser talents, including Demon, Ice King, Escapist, Leech, Arrow Recovery, and Bigger and Better, and some minor buffs to various other talents. c) Have a Red Prince with leveled persuasion in your party. Level 2: 2,000. Lohse is a successful artist. Similarly, respec is free for only up to Weapon Mastery Level 10. Kick someone off the party, get a fifth party member and build persuation+petpal, talk to the dog, kick that guy off and get the original party member back on the team. Your best stat might be the hardest response to pass and having a lower persuasion fails it instantly. He's pretty tough, if you encounter him early. I have nurtured these guys brought them back from death and the brink of death, spent my gold on a new pair of boots for them , listened to their. I'd say Persuasion, it opens up dialogue paths that are otherwise unavailable. Fane is NOT my main character. To pickpocket, enter sneak mode and click on the person you want to pickpocket. unlike BG3 where results vary based on a roll of the die, in DOS2, you either meet the required flat persuasion score, or you don't. Lizards receive +1 to persuasion. Thievery is pretty useful, Persuasion as well. I don't know I haven't progressed beyond but I assume it's the same. The exact numbers are escaping me at the moment. If you don't have the game memorized, there's only two options: fully spec for persuasion, or don't at all. I also recommend a character that has a high barter. Let's think we fail and open another one, now our chance is 1/ (18+1)= 5. At the top of Elven Temple, Gareth is in a standoff with Bishop Alexandar. Also, you need to heavily explore Driftwood if you're only level 9, then head west. The slight issue with that is to effectively pickpocket you also may also need a small investment into Sneaking. Usually this defaults to your player character. Lone Wolf essentially doubles your character's strength if you have 2 or less characters because you get double the points to spend when you level up. - Retreat and then max Warfare. From there though, the persuasion skill does most of the work. Yep, it looks like my party is pretty much set. It only gives me a memory or strength check. Because you are on Tactician I would recommend picking one or the other. Keep in mind that sometimes pursuasion is impossible: it just works a lot of the time, not all of. You can have a two-man team where both make use of the Lone Wolf talent; alternatively you could both. Any toon of any charisma can buy attitude to max for 200G. which is why high persuasion characters often pass their checks even with low attributes. Increases base Attitude with strangers by 5 per point. Joined: Aug 2017. no, persuasion does not make the game too easy. Bartering is very straightforward. — In-game description. You will always want to lead with your persuasion character so they get talked to rather than someone else. There also is the chest piece of the act 1 Captain's set. The more you invest in the Persuasion Ability, the more NPCs will like you. Speak to Paladin Markswoman about the Voidwoken attack on the Ancient Empire Consulate. a taste for freedom. What is the most powerful form of persuasion? Pathos: Strategy of emotions and affect. Any Belt with + 1 thievery. Players who want to perfect a Rogue build should pick a Starting Class as a template to mold into their ideal stealth fighter. 000 total Gold. POTIONS TIP 1: Empty potion bottle + penny bun mushroom, yarrow flowers, amadouvier, or whisperwood. This mod makes major improvements to a number of lesser talents, including Demon, Ice King, Escapist, Leech, Arrow Recovery, and Bigger and Better, and some minor buffs to various other talents. Secondly You can always trick the game using mirror at lady Vengeance and customize your stats at any time. Pretty much I guess this is the case, that persuasion skill just makes up a disproportionate amount of the chance to succeed compared to the other two factors involved. (unless you're looking up the thresholds you'll need to meet). To pass Zaleskar's persuasion check, you need persuasion level 3. Some people are a stickler for rules and would disagree, but it's up to you. The Threads of a Curse quest in Divinity: Original Sin II will be available to players once they escape from Fort Joy. Re: How useful is Persuasion? Johnny_Devo # 617159 20/09/17 05:02 PM. Then on your other characters max them out on only one trait each, being bartering, loremaster etc. Just grab Ifan and use Finesse persuasion. One character has 35 FIN and fails the Finesse dialog that has a persuasion requirement of 4. What is the most powerful form of persuasion? Pathos: Strategy of emotions and affect. 5/5 combats. However, you can use them as disposable thieves. Business, Economics, and Finance. +2 Persuasion -1 Intelligence 7 : Lockpick : Cat Burglar: Improves your aptitude at picking locks. While DOS2 having the more fun class building and. Went about the rest of Act 1 and whilst levelling up persuasion and get persuasion equipment through my remaining Act 1 journey. This is on tactician. Pet Pal does seem to fall off after Dwiftwood to be honest though. lacker • 6 yr. Elves are especially good for mages and archers, decent for rogues. To acquire this quest, you need to get in Bloodmoon vault #2 on Bloodmoon Island. You'll be fine fine also with scoundrel 2 to get the free move talent, chloroform and teleport again. Related Base Ability. When I try to run this in game, I get "Persuasion Failure! Your persuasion 1; Needed 3". I highly recommend you to read paragraph about. Pass his persuasion check to help Natalie, approach Natalie with someone who has the ‘Scholar’ tag, choose the scholar dialogue option. It ended up working out right, she dropped two books, which were exactly the ones I wanted. I max out each of my four party members Undead character with Thievery (they have a skill that lets them pick locks without lockpicks. If you chose to kill Grog for Marg, after Grog's death Marg will choose to implement Grog's business tactics and charge 15000 gold to cross in the future. The default Wayfarer class has 2 Finesse, 1 Intelligence, 1 Huntsman, 1 Geomancer, 1 Bartering; Pin Down, Elemental Arrowheads, Fossil Strike skills, and Pet Pal Talent. DOS2 DE Needs to finally have party-wide Barter/Lucky charm/persuasion. The relevent stat, INT, STR, whatever isn't important in persuasion unless the persuasion skill needed to pass the check is equal to the difficulty of the check itself. It's absolutely fine to have it on a companion. Level 3: 8,000. Kill Source Hound Thulnir: 200 XP; Kill Windego: 900 XP; Find. ago. The string "0,19;1,1" defines SEQUENCE (see above) with of length of 19+1=20 where 19 of them are 0 and only one is 1. . How To Start The Threads of a Curse Quest. Lohse has an inner demon, so make her the other mage. Wits has nothing to do with it. Loremaster is best left at 2 so you can view enemy resistances. Minimum Stat values required for lvl 21 (Max lvl) gear is 14 for each respective type. There are two main factors that influence the outcome, and one 'secondary' factor. atleast not for me. 50 : MrKnowItAll. Try have 1 or 2 in sneak on your thief, use belts/boots with sneak if needed. 3. and Baldur's gate 3: 5/5 5/5 5/5. Sometimes you can persuade for getting more reward Makes the game much easier, expecially if it is your first time playing. Persuasion - Is it Worth It? So me and my friend are about halfway through Act 2 on our first tactician run all physical; We have lucky charm, theiving, barter, and lorenaster. Skill Synergies. Birdie information. there is no real choice, either, because you can end up with multiple pet. Personally I love both games, each are superior in their own way in my opinion. More points means you can claim higher skill. The designers made this game in a manner where you can play 'inefficiently' and still win. detach someone you can make invisible. It allows you to identify enemies and items using an Identifying Glass . If the companion's attitude drops low enough, they'll leave you, sometimes they'll wait till the end of the act. This enemy is vulnerable to Water damage. Persuasion is a civil skill in Divinity: Original Sin II. her attitude was only -10 so it worked!E. Undead lizards are great. some objective even need persuasion to get pass through. 4/5 story. Persuasion is a social skill . All you need to do is start dialog with the animal in question with that chararcter. With 2 points in persuasion, you bring the 50% threshold down to 45, 3 points brings it to about 40. It allows you to identify magical items. 10 Xiuh The Salamander: Loot. Use that character to talk to a vendor, give them 1000-2000 gold for free and enjoy almost a 50% discount around bartering 6. •. Because in that particular case, the experience is basically nonexistent. Persuasion has a more direct inpact on the story and lets you alter consequences to your liking more readily. You cannot steal more than the weight or gold limit, and if you try to, you will get caught. [DOS2 SPOILER] How high do I need my persuasion in order to convince my companions to support me in Act 3? I am referring to the Arena in the Nameless Isle. Loremaster is a civil ability in Divinity Original Sin 2. Elven seer. Sometimes you get more XP from having a persuasion success than killing the NPC. DOS2 Help So I am in my first playthrough at start of Act 2. According to what I have read, I should get (35-29)/2+1=4 threshold for an Intelligence check. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 26% and so on. Level 1: Increases base Attitude with strangers by 5. The good thing is that in DOS2, there's more AP worth of support spells worth casting than a single character will have. Player 2 Jul 26, 2020 @ 12:04am. Once Strength has been capped, add excess points into Wits. All characters begin with a basic 10 points in each attribute. Some checks just have absurdly high requirements. 2. Some checks just have absurdly high. 1. All hail lord Sin. (To open the statue, you need to let one character with Scholar tag to decipher the book Ornate Hymnal, it turns to The Taming of Holy Fire. I think their quests just give you additional opportunity to earn attitude with them, but they aren't needed to make them stay. Equipment Sets - Definitive Edition. Stas (the ones in the dialouge) + attitude both increase your persuation. you may need it in order to get the sorts of quest results you want. Only Lucky Charm and Loremaster are shared among party members. talk to magisters first, feign ignorance, tell them you will have a chat with the sorceress. I suspect persuasion goes the same way to give you a feeling of progression. Different pieces of gear can spawn with different social bonuses. Once you stole everyone with each mercenary (there are about 10 of them), then it's over, and you can't steal anymore. DOS2 Guide. Yes definatly. Builds are player-made stat and equipment combinations in Divinity: Orginial Sin 2. The Incarnate will always be the most powerful summon, no matter what. 000 XP; Save Paladin Cork and Kill Magister Trippel: 6. Gloves of Acquisition. You can only pick up to 4 of the 6 pre-made characters (3 if your main is custom) so some planning is necessary when crafting an effective team while still getting the most out of the story. Try this combination and you'll never be bored nor defendless. Companions will take all their equipment with them when they leave so if you think a. who probably doesn. If I should hang on to it, what level do people usually fight the Djinn at for best exp return. There's a popular build by u/zyocuh that looks really fun: Dual Wielding Fireblade. If you are struggling with the length of the game I would encourage you to not binge it and play at max a couple hours a day. Once Strength has been capped, add excess points into Wits. This is an excellent choice for beginners and is the best Civil Ability of them all. Just started playing DOS2. When it comes to mixing Armor you generally won't need to go that high just from getting an extra random bonus here or there. You don't need to min/max experience to do well. It should work like this : [strength/intel/finesse]x [persuasion]= score. Yes, it is very useful to have both Pet Pal and Persuasion on one character. Act one: 20% of game. Once you are over level 20, you need to pay coins for each respec. If their attitude towards you is too low at that point (you haven't done their side quests etc) you need to pass a. You can invest in talk skills, especially persuasion (the one that pops up the most) without much effort. I do it at Level 20. This can include obtaining more information, defusing violent situations, or gaining profitable rewards. How To Start The Threads of a Curse Quest. The way i go about it usually is to talk to them both and get the quests, kill Alexander, talk to Sallow Man then kill him. Loremaster: Loremaster identifiles enemies and allows you to identify items. And the entire game setting is a bleak, ball kicking land of bleakness. Love Has A Price is an Act Two side quest; you won't need to complete it to move on with the story, but if you're playing as the Red Prince or Ifan ben-Mezd, it does have some interesting origin. This can include. 05) = 200. ), I have two characters choose the "Finesse" dialog choice. It just isn't as fun. 400 XP (Return to Fort Joy Ghetto) High Judge Orivand Fight: 5. I max out each of my four party members Undead character with Thievery (they have a skill that lets them pick locks without lockpicks. This is the exit point from Fort Joy if you choose to leave from the drawbridge in the Fort itself. Zaleskar is important both for Ifan’s quest and Sebille’s. Keep in mind that sometimes pursuasion is impossible: it just works a lot of the time, not all of the time. The relevent stat, INT, STR, whatever isn't important in persuasion unless the persuasion skill needed to pass the check is equal to the difficulty of the check itself. Improves hunting abilities, rogue abilities, and provides a dodge bonus. Specifically, it lowers by having more points than the target. Persuasion only applies to the character making the Persuasion check. Persuasion is almost entirely based off the persuasion skill. Divinity: Original Sin 2 is one of the market’s most rewarding and profound RPG experiences. PvE, PvP and fashion builds guide for DOS2. which is why high persuasion characters often pass their checks even with low attributes. Red Prince has 12 Finesse. ago. Leaving the area progresses the plot, but it also means abandoning quests. The one with the highest Lucky Charm stat is the only one that counts. It is only the neurosis of the min-maxing player that forces you to kill everyone. It's the same problem as with "choice when it comes to your companions and their starting classes". Early get points in Poly, Aero and Scoundrel for Cham. Business, Economics, and Finance. So 30 Con is like +20%, but Persuasion 5 is +100%. Thievery is also viable, you can rob people who stand still and unlock doors, but I tend to go for persuasion when I play solo. It's listed in the Civil Abilities area. Joined: Jan 2009. Start automatically after entering the area. One of these beasts is a talking salamander. a finesse persuasion for Sebille against Gareth has a threshold of 4. Divinity Original Sin 2 offers you the chance to take on the role of the charismatic bard with its Persuasion Ability. 1 Answer. Persuasion's primary usage is to help achieve a potentially more desirable outcome during dialogues with non-player characters. Higher levels of this ability allow you to identify higher level items, and do so at a faster rate. Lucky charm is decent early game from levels 1-6 when money and gear is tight. Attributes. In my current playthrough, Sebille's dialogue required a persuasion check to make peace with Zaleskar (maybe because I killed Griff, or may be default). Aristotle argued that logos was the strongest and most reliable form of persuasion; the most effective form of persuasion, however, utilizes all three appeals. Some persuasion options will Always succeed; some are tagged as Impossible that there's no way you are going to persuade them with these options. It can be better to pick an option with a stat you have nothing invested. It is the same in both single player and multiplayer. Lucky Charm increases your likelihood of finding extra treasure whenever loot is stashed. Once the fight starts use T . What WILL be different from DOS2 is that you won't need to put points into Persuasion on a level-to-level basis at the cost of things like thievery, lore, etc. braccus rex. If the persuasion skill is 2 and the check requires 3 to pass, even a matching attribute maxxed out isn't going to help. The 'All skilled up' talent helps. mesmerizedish. you will get a captain's charismatic coat, with +1 persuasion and Tyrant's Charm. The pawn is the other reason scoundrel is great. That means you can't pump one skill up to max and will at times be forced to spread points around, and if you can spread points around, you're more likely to do so, and thus less likely to have exactly the same amount of persuasion needed to pass a check. If you have 5 points in persuasion, you'll get a 50% chance at about 25 of the required stat and by 35 points you'll have guaranteed success. This enemy is vulnerable to Water damage. Demon now gives you a 33% chance to gain a rand. Obviously rogues make the best use of scoundrel as you should never be attacking without a critical so your multiplier is the most important. - How much Persuasion do I need maximum for each act? (I had…Initiative Notes. Lohse, Mage, max memory with all 5 elemental skills, scroll spaming with Green tea. Divinity: Original Sin 2 (DOS2) takes place around one thousand years after the first game, eliminating any need for players to have understood those events to enjoy the sequel. Thievery is great for opening doors/chests that you don't have the key, but also to gear yourself up and gather money. The wish only gives you 9,750 exp, compared to tens of thousands of exp if I fight it at a higher level. Your party probably shouldn't need more than two of them at most. because thats basically free 25 points in all stats. Changing the formation so the other characters are further behind you when following also helps to avoid unwanted characters to be involved in dialogues. Players will need to head to a specific beach near the fort's sewer exit. Created by baardvaark. Early game, you barely have any money or resources to trade with, so stealing even slightly above average equipment and Skill Books can be a real game changer and the amount you can pickpocket is quite substantial for the skill's. Once you stole everyone with each mercenary (there are about 10 of them), then it's over, and you can't steal anymore. #1 viktorhallo Oct 4, 2017 @ 7:06am max is 5, but you can increase it with gear, btw when you respecc with mirror, make sure that you remove the gear that gives civil points. At late act1 you will need thievery 2 (right when you're about to escape fort joy). Mages aren't too strong in act 1, so I start as a fighter with polymorph, warfare, scoundrel and thievery. So a really hard Persuasion challenge might be -30%. Investing in this skill increases the range you can move objects via telekinesis by 4 meters per point. Joined: Aug 2017. Defeat the demon to close the quest. I'm currently in chapter 2, but I'm thinking about.